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AI Insights · Timothy · July 2022

Top 5 Digital Pacifier Games on iOS in UAE for Q2 2022

Discover the performance trends of the top five digital pacifier games on iOS in the UAE during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Digital Pacifier Games on iOS in UAE for Q2 2022

In Q2 2022, the top five digital pacifier games on iOS in the United Arab Emirates showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s journey throughout the quarter.

PK XD: Fun, friends & games from Afterverse Games saw its weekly revenue fluctuate, peaking at around $4.9K in late March and closing the quarter at approximately $3.7K. Weekly downloads ranged from a low of 1.2K in late May to a high of 3.1K at the end of March. The app maintained a steady number of weekly active users, starting at 37.2K and ending the quarter with 30.9K.

Color by Number:Coloring Games by Wildlife Studios experienced a gradual decline in weekly revenue, starting at $1.4K in late March and dropping to $1K by the end of June. Weekly downloads showed a steady increase towards the end of the quarter, reaching a peak of 2.1K in the final week of June. The number of weekly active users also grew, starting at 6.2K and ending at 7.3K.

Boop Kids - Smart Parenting from Renxo Europe Limited had a varied performance in weekly revenue, peaking at $1.1K in early April before fluctuating and ending at $856 by late June. Weekly downloads were notably low, with the highest being 1.5K in early April and the lowest at 171 in early May. Weekly active users dropped from 1.6K in late March to 902 by the end of June.

codeSpark - Coding for Kids by Homer showed a consistent performance in weekly revenue, peaking at $699 in early April and maintaining steady figures around $500-$600 throughout the quarter. Weekly downloads varied, reaching 489 in mid-April and closing at 194 by the end of June. Weekly active users saw a rise from 2.8K in early April to 3.7K in early June, before settling at 2.6K by the end of the quarter.

Hill Climb Racing by Fingersoft enjoyed a peak in weekly revenue of $665 in early April, fluctuating throughout the quarter and ending at $445 by late June. Weekly downloads showed a significant increase towards the end of the quarter, peaking at 2.4K in the final week of June. Weekly active users remained robust, starting at 21.6K in late March and ending at 23.2K by the end of June.

These insights are derived from Sensor Tower data. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022